Technical Nurbs Modeling - HandiHaler
NURBS to PBR Texture - Emblem of Kazakhstan
I've modeled The State Emblem of the Republic of Kazakhstan for CNC mould production purposes by using Solidworks. Afterwards as a hobby work, I decided to convert the emblem as 8k PBR maps by using Substance Designer. All renders are generated by the textures assigned to 1 polygon surface.
As workflow, first, I've rendered the model with isometric camera in Modo to get Zdepth, AO, alpha and material ID channels. Then I used these maps to generate PBR shaders with substance designer. With the resulting maps I've rendered the model with marmoset viewer and finally with Octane Render.
I've also added the nurbs modeling steps and marmoset viewer realtime capture as videos.
As workflow, first, I've rendered the model with isometric camera in Modo to get Zdepth, AO, alpha and material ID channels. Then I used these maps to generate PBR shaders with substance designer. With the resulting maps I've rendered the model with marmoset viewer and finally with Octane Render.
I've also added the nurbs modeling steps and marmoset viewer realtime capture as videos.
Fall into Disuse
I've created this scene for a hobby project. A robot's depression caused by a discontinued maintenance service by decision of a company. He's now in a realization period that he has a limited time to live. ...like us.
Sooner or later he will get up from the wet ground as a much grown person and will see that the sun rises every day, as a hope to all mortals to be a better person in a short life.
Booth and charge unit modeled in Solidworks, Robot and the rest of the scene is modeled in Modo. All textures are painted with Substance Painter. I've designed ground and moisture materials procedurally in Substance Designer.
Robot is mainly inspired by a webpage template visual located here: https://www.templatemonster.com/website-templates/38654.html
Hope you like it.
Sooner or later he will get up from the wet ground as a much grown person and will see that the sun rises every day, as a hope to all mortals to be a better person in a short life.
Booth and charge unit modeled in Solidworks, Robot and the rest of the scene is modeled in Modo. All textures are painted with Substance Painter. I've designed ground and moisture materials procedurally in Substance Designer.
Robot is mainly inspired by a webpage template visual located here: https://www.templatemonster.com/website-templates/38654.html
Hope you like it.


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